SVG Esports Production Summit 2023
The SVG Esports Production Summit returned to Los Angeles and the Sheraton Universal Hotel on Nov. 16 with a full day of panels, keynotes, case studies, and technology showcases delving deep into the next-gen workflows being used to produce live esports events. Today’s top esports event organizers, producers, leagues, publishers, and streaming platforms discussed how their production teams are adapting to a rapidly changing industry and confronting new challenges. Topics included the production logistics that go into organizing and broadcasting live-esports events, cloud-based and remote-production workflows, the role of observers and unique aspects of esports production, interactive streaming experiences and fan engagement, and much more.
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Esports Production Spotlight: Major Championships and Large-Scale Events
From The International to LoL Worlds to CS:GO Major Championships and beyond, esports boasts some of the largest annual live-event productions of any kind. This session offers a deep dive into the live-production workflows being used today for elite esports events and the strategies for serving b...
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The REMI Reality: Creating More Efficient and Cost-Effective Esports Productions
In order to confront the realities of today’s esports market, live productions are increasingly being forced to find more efficient, cost-effective ways to get the job done. Cue REMI production. Esports productions have long been ahead of the curve when it comes to remote production and today’s l...
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In-Game Observer Spotlight: VALORANT Observing
No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. This session will pr...
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Esports Production Spotlight: Community-Based and Smaller-Scale Events
While major tournaments may grab the headlines, the majority of the live productions currently being done today are smaller-scale, grass-roots events that resonate with passionate, often niche communities. Whether it’s a LAN event or online play, these productions require a very different toolset...
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The In-Venue Esports Fan Experience: Where Sports & Entertainment Collide
Whether it’s an esports-specific facility or a multi-use building, today’s venues have the opportunity to connect with esports fans like never before. The esports in-venue experience varies drastically from traditional sports as venues look to create interactive, immersive experiences for the fan...
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Tech Perspectives: How Technology Levels Up Live Esports Productions
No live-production sector has pushed the boundaries of technology over the past decade more than esports when it comes to creating a unique fan experience. From virtual production and augmented reality to AI and machine learning and beyond, esports productions are always looking to embrace the la...
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ESL FACEIT Group and Immersive AR Graphics: A Ross Video Case Study
Last August, the Intel Extreme Masters (IEM) returned to Cologne Germany and esports fans descended upon the LANXESS Arena for the final three days of the competition, dubbed ‘The Cathedral of Counter-Strike.’ In this case study presentation, we’ll explore how Rocket Surgery Virtual Productions p...
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Revolutionizing Esports with Cloud-based Production, HEVC: A Sony Case Study
Cloud-based live production solutions utilizing advanced HEVC codec technology will revolutionize esports production by delivering higher quality video with reduced bandwidth requirements. This will enable more immersive and crisp broadcasts, providing viewers with an enhanced experience. Additio...
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OpTic Gaming & Esports Stadium Arlington's Corey Dunn on Firing Up the Fans
Attending an in-person esports event is unlike anything else. From cinematic hype videos and dramatic player introductions to massive LED screens and numerous in-match activations throughout the competition, in-venue production teams are entertaining patrons from the moment they walk in to the mo...
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Esports Engine's Paul Kent on the Production of Apex Legends Global Series
Founded in 2019, the Apex Legends Global Series (ALGS) has united all players and teams to compete against each other and see who'll be crowned the best of the best. Growing since its inaugural season, Esports Engine has become an important piece to the production puzzle, and for the most recent ...
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Heather “sapphiRe” Garozzo Offers Tips to Aspiring Esports Observers
Esports events are massive productions filled with technology and behind-the-scenes talent. However, when it comes to telling the visual story of the competition happening within the game itself, there's no more high-stakes role than that of the observer.
At the 2023 SVG Esports Production Summi...
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Riot Games' Allyson Gormley Dives Into Innovations in Esports Remote Broadcast
Big things are happening at Riot Games! League of Legends World Championships was a huge hit in Seoul, South Korea and the new Remote Broadcast Center powered by AWS is getting ready to open in Seattle.
At the SVG Esports Production Summit in Los Angeles, SVG's Jason Dachman caught up with Allys...
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Esports Engine's Ryan Thompson on the ESL Gaming_FACEIT Merger, Sustainability
Under the ESL Gaming and FACEIT merger that occurred in early 2022, Esports Engine has flourished as a key cog within one of the largest esports ecosystems in the world. With production and broadcast operations for major esports competitions like Dreamhack, ESL Pro Tour, Intel Extreme Masters, an...
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ADVNCR's Wade Beckett on Churning Out Creative Content for Live Esports Events
Partnering with the biggest names and competitions as well as developing engaging material for more community-based events, ADVNCR is a creative production agency that has made a major splash in the esports-production industry.
At the 2023 SVG Esports Production Summit, ADVNCR's EVP of North Ame...
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EA Joe Lynch's on Developing Live Events Around the New EA Sports FC 24
After their expiration of their partnership with FIFA, Electronic Arts (EA) released their next iteration of the popular soccer game, entitled EA Sports FC 24. For EA's Group Director of Esports Content and Programming Joe Lynch, this meant recreating how they present live esports competitions an...
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OS Studios' Lydia Pendergrass on REMI's Impact on Esports Production
Much like in the broader sports production industry, REMI (or remote production) workflows are empowering the creation of more live broadcasts than ever before.
At the 2023 SVG Esports Production Summit, SVG's Brandon Costa spoke with Lydia Pendergrass, Head of Broadcast Operations at OS Studios...
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Allied Esports' Austy Champion on Drawing Crowds to HyperX Arena in Las Vegas
Nestled in the Entertainment Capital of the World, HyperX Arena is adding an additional destination to esports fans' itinerary while visiting Las Vegas. From teaming up with popular collaborators and streamers to hosting competitions at the grassroots and professional level, the venue is a promin...
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PGL ESPORTS' Sebastian Honciuc on the Production of Dota 2 The International
Live esports productions have grown in size and scale over the years, and to combat this growth, esports companies are tasked with pivoting and adjusting to accommodate these advancements. PGL Esports, which was founded in 2002 and handles event organization, studio, and video production, as well...