From The International to LoL Worlds to CS:GO Major Championships and beyond, esports boasts some of the largest annual live-event productions of any kind. This session offers a deep dive into the live-production workflows being used today for elite esports events and the strategies for serving both the thousands of fans onsite and millions more across the globe.
Sebastian Honciuc, PGL ESPORTS, Broadcast Producer
Paul Kent, Esports Engine, Senior Director, UK Operations
Joseph Lynch, EA, Group Director, Esports Content and Programming