No live-production sector has pushed the boundaries of technology over the past decade more than esports when it comes to creating a unique fan experience. From virtual production and augmented reality to AI and machine learning and beyond, esports productions are always looking to embrace the latest and greatest tech. Hear from top broadcast-technology providers on today’s groundbreaking tools and how they are changing live esports production.
Matt Donovan, Riot Games, Broadcast Engineering and Technology Manager
Randell (Guru) Hammond, Esports Engine, Director, Broadcast Engineering
Andy Smith, Pixotope, Regional Sales Manager, Western U.S. and Canada
Keith Vidger, Panasonic Connect, Principal Technology Consultant, Media & Entertainment
Pete Emminger, Industry Consultant
Panel Introduction: Rich Eilers, Canon U.S.A., National Accounts Sales Director