The Cloud, REMI, and the Future of Remote Production in Esports
SVG Esports Production Summit 2024
•
43m
Although the esports-production industry was well ahead of the REMI curve over the past decade, the demand for efficient and flexible production solutions has led to even more remote and cloud-based productions today. This panel will explore how REMI and the cloud provide greater efficiency, cost-effectiveness, and adaptability.
Panelists:
Mike Buetsch, Chess.com, Director of Broadcast Engineering & Production
Jake Tejada, Deloitte Consulting, Media Engineer
Michael Ulaky, Riot Games, Engineer in Charge, Riot Games Seattle Remote Broadcast Center powered by AWS
JD Wu, Tata Communications / The Switch, Production and Gaming Lead
Moderator:
Andrew Lane, EFG / ESL FACEIT Group, Senior Director, Production North America
Up Next in SVG Esports Production Summit 2024
-
How Esports Event Organizers and Broa...
Esports event producers are often tasked with creating two shows at once: an event with the pomp and circumstance of a high-end concert at the venue and a live broadcast with the look and feel of a competitive sporting event streaming to fans around the world. This requires seamless collaboration...
-
Esports on a Budget: Creating High-Qu...
In the world of esports, delivering a high-quality broadcast doesn’t necessarily have to be synonymous with high costs. With the right strategies and tools, it’s possible to produce professional-level broadcasts without overspending. Industry veterans offer best practices in optimizing workflows ...
-
The Influencer Impact: Bridging Commu...
The integration of influencers into esports broadcasts has transformed the way audiences engage with content, blurring the lines between traditional broadcasting and social media. Incorporating influencers has proven to drive viewer engagement to expanding audience reach for live esports coverage...