SVG Esports Production Summit 2024

SVG Esports Production Summit 2024

The SVG Esports Production Summit visited Los Angeles on Nov. 12 with a full day of panels, keynotes, case studies, and technology showcases delving deep into the next-gen workflows being used to produce live esports events. Today’s top esports event organizers, producers, leagues, publishers, and streaming platforms discuss how their production teams are adapting to a rapidly changing industry and confronting new challenges. Topics include the production logistics that go into organizing and broadcasting live-esports events, cloud-based and remote-production workflows, the role of observers and unique aspects of esports production, interactive streaming experiences and fan engagement, and much more.

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SVG Esports Production Summit 2024
  • Welcoming Remarks from Advanced Systems Group

    Dave Van Hoy, President of Advanced Systems Group (ASG) welcomes attendees to the 2024 SVG Esports Production Summit in Los Angeles.

  • Behind the Scenes at Riot Games’ Seattle Remote Broadcast Center

    Get an inside look at Riot Games’ second Remote Broadcast Center, which recently opened just south of Seattle. Powered by AWS, the 70,000-square foot production space joins Riot’s first RBC in Dublin to offer an efficient new approach to live global production where broadcast feeds from live espo...

  • The Future of the Esports Industry: Where Are We Heading and Where Have We Been?

    Live esports tournaments have rapidly evolved from niche streams to major global broadcasts, pushing the boundaries of technology and creativity along the way. At the same time, a market correction in the industry has created sizable challenges over the past two years. Industry icon Wim Stocks ta...

  • Inside the Control Room: Tips and Tech for a Successful Esports Production

    How are esports event organizers and producers leveraging the latest technologies and storytelling tools to create highly engaging live broadcasts? Production and engineering leaders discuss the emerging technologies that are shaping the esports broadcasting landscape, including the latest camera...

  • The Cloud, REMI, and the Future of Remote Production in Esports

    Although the esports-production industry was well ahead of the REMI curve over the past decade, the demand for efficient and flexible production solutions has led to even more remote and cloud-based productions today. This panel will explore how REMI and the cloud provide greater efficiency, cost...

  • How Esports Event Organizers and Broadcast Teams Can Collaborate in Harmony

    Esports event producers are often tasked with creating two shows at once: an event with the pomp and circumstance of a high-end concert at the venue and a live broadcast with the look and feel of a competitive sporting event streaming to fans around the world. This requires seamless collaboration...

  • Esports on a Budget: Creating High-Quality Broadcasts Without Breaking the Bank

    In the world of esports, delivering a high-quality broadcast doesn’t necessarily have to be synonymous with high costs. With the right strategies and tools, it’s possible to produce professional-level broadcasts without overspending. Industry veterans offer best practices in optimizing workflows ...

  • The Influencer Impact: Bridging Communities and Content in Esports Broadcasts

    The integration of influencers into esports broadcasts has transformed the way audiences engage with content, blurring the lines between traditional broadcasting and social media. Incorporating influencers has proven to drive viewer engagement to expanding audience reach for live esports coverage...

  • Chess.com: 18 Months of Live Cloud Productions

    Join Mike Buetsch of Chess.com, and Claudia Souza of ASG as they discuss strategies, and lessons learned using software-defined workflows for live production. Hear how Chess.com’s production team aces the player and fan experience.

    Presenters:
    Mike Buetsch, Chess.com, Director of Broadcast Engin...

  • SVG Esports Production Tech Spotlight: TAG Video Systems

  • Riot Games' Allyson Gormley on the Remote Broadcast Center powered by AWS

    Esports superpower Riot Games recently opened its second Remote Broadcast Center, this one just south of Seattle. Powered by AWS, the 70,000-square foot production space joins Riot’s first RBC in Dublin to offer an efficient new approach to live global production where broadcast feeds from live e...

  • ESL FACEIT Group's Guillermo Parga on DreamHack Becoming an Esports Destination

    Long a community-based event, DreamHack Dallas has seen esports competitions become a more significant centerpiece of its festivities. At this year's event, ESL hosted numerous championship events that packed the house.

    At the 2024 SVG Esports Production Summit, Guillermo Parga, Senior Director,...

  • OpTic Gaming's Corey Dunn on an Esports Team Becoming a Production Powerhouse

    OpTic Gaming, the professional esports team based in Texas, is also a content creation and live production powerhouse. The club has established such a reputation that, this summer, Activision Blizzard entrusted the team to host the Call of Duty League Championships at Esports Stadium in Arlington...

  • Raidiant's Heather "sapphiRe" Garozzo on All-Women LAN Event at L.A. Comic Con

    In October, the esports production house Raidiant made history by hosting its first LAN event, an all-women's Fortnite competition that was hosted at L.A. Comic Con.

    At the 2024 SVG Esports Production Forum, our Brandon Costa spoke with the Head of Raidiant Heather "sapphiRe" Garozzo about the e...

  • OS Studios' Ethan Spencer on Using Broadcast to Drive FOMO at Esports Events

    Esports production agency OS Studios has enjoyed a big 2024. Among the highlights was a special influencer-focused event with Activision Blizzard to celebrate the launch of the newest Call of Duty game.

    At the 2024 SVG Esports Production Summit, our Kristian Hernandez spoke with Ethan Spencer, E...

  • OS Studios' Lydia Pendergrass on Balancing Esports Production Budgets

    At live esports events, more is expected of broadcasters and event organizers than ever before. The experiences of the on-site fans and the athletes themselves are equal to those of the viewers at home. So how do production companies balance budgets when so much more is expected?

    At the 2024 SV...

  • ASG's Dave Van Hoy on Advancements in the Software-based 'Virtual Truck"

    Remote and decentralized live production workflows are becoming increasingly common in live sports. The Esports industry, however, is a pioneer in this space.

    One vendor pushing the envelope on these types of technologies is Advanced Systems Group (ASG), whose solution Virtual Truck allows for m...