SVG Esports Production Summit 2025

SVG Esports Production Summit 2025

SVG visited Riot Games’ brand-new Remote Broadcast Center, Powered by AWS, in Seattle for the 2025 Esports Production Summit. In addition to a behind-the-scenes look at this state-of-the-art facility, this year’s event featured a full day of panels and technology showcases delving into latest developments in esports-production workflows, as well as special focus on REMI and cloud-based production.

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SVG Esports Production Summit 2025
  • Inside Riot’s Remote Broadcast Center Powered by AWS

    Riot Games’ new state-of-the-art Remote Broadcast Center, Powered by AWS, in Seattle takes the concept of REMI production to a whole new level. Get an inside look at how the 70,000-sq.-ft. production space — along with Riot’s first RBC in Dublin — offers an efficient new “chase-the-sun” approach ...

  • Q&A With Riot Games’ John Needham

    John Needham, President of Publishing & Esports for Riot Games takes the stage for a view-from-the-top conversation on where the company’s esports efforts are headed and how it plans to continue to serve fans with even more top-notch content in the years ahead.

    Keynote:
    John Needham, Riot Games,...

  • From Stage to Stream: Producing Live Esports Events in 2025

    As the esports scene evolves, the demands of live-event production are more complex than ever. From massive in-arena spectacles to budget-conscious mid-level shows to seamless online broadcasts, producers must navigate cutting-edge technology, high-stakes logistics, and audience expectations acro...

  • The REMI Revolution Is Here: Remote Production in Esports and Beyond

    Remote production (REMI) has transformed the way esports and traditional sports events are broadcast, enabling high-quality, cost-effective, and scalable productions from virtually anywhere. In this session, industry leaders will discuss how organizations both in and out of the esports sector are...

  • Is Cloud a Cure-All? The Future of Cloud-Based Production

    Cloud-based workflows have become an essential part of the live-sports-production conversation. From remote editing and virtualized control rooms to AI-driven automation and real-time collaboration, the cloud offers unprecedented flexibility and scalability for both sports and esports broadcasts....

  • Esports Production Tech Update: What’s New and What’s Next?

    Esports production is pushing the boundaries of live broadcasting, demanding cutting-edge tools and next-gen workflows to deliver top-tier content to global audiences. In this session, leading technology vendors will share the latest innovations shaping esports production in 2025. From AI-driven ...

  • Canon's Paul McAniff Shows the Latest in PTZ Auto-Tracking Tech

    Users of PTZ (pan-tilt-zoom) cameras are enjoying a wealth of new features these days, especially from vendors like Canon. Lately (including at the 2025 NAB Show), the company has been showing the latest in built-in Auto Tracking with advanced multi-subject tracking support on Canon PTZ cameras a...

  • Evertz's Ray Kasprzyk on Meeting the Tech Needs of Live Esports Productions

    Whether pushing the boundaries of ST-2110 or balancing the operations workflows of REMI and On-Prem, live esports broadcasts present a unique set of challenges today.

    At the 2025 SVG Esports Production Summit at Riot Games' "Remote Broadcast Center powered by AWS", our Brandon Costa spoke with R...