SVG Esports Production Forum 2022
The fifth-annual SVG Esports Production Summit returned to Los Angeles on November 10, 2022 with a full day of panels, keynotes, case studies, and technology showcases delving deep into the next-gen workflows being used by today’s top esports event producers, leagues, and streaming platforms.
The esports-production industry has undergone a seismic shift as a result of the pandemic, and, as a result, the way live events are produced has changed dramatically. Hear from production teams at top esports organizations on the latest production and technology trends, how they are embracing cloud-based and remote-production workflows, and what it all means for your operation as in-person, on-site events return.
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State of the Esports-Production Industry: Workflows/Storytelling Are Evolving
The live–esports-production industry has undergone a seismic shift as a result of the pandemic, and the way live events are produced has changed dramatically. Hear from top esports-event producers, leagues, and broadcasters on the latest production and technology trends, how they are embracing cl...
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Keynote: Inside Riot Games’ Project Stryker and its Mission to Change the Game in Global Remote Production for Esports and Beyond
For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote- and centralized production workflows. Now Riot is taking it to the next level with Project Stryker. After three years in development, Riot Games officially unveiled its first Stryker facility in Dublin ...
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Observers Spotlight: Behind the Scenes With the In-Game Storytellers
No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. In this uber popular...
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Esports Broadcast Technology: Live-Production Tools for Today and Tomorrow
Even prior to the pandemic shutdown, no live-production sector pushed the boundaries of technology more than esports when it came to creating a unique fan experience. And this bleeding-edge mentality has only increased over the past 2½ years. Now, as in-person events return, hear from top broadca...
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REMI, Cloud, & Distributed Production: What’s New in Esports-Production Models?
At the onset of the pandemic, the esports industry shifted quickly to online events and developed groundbreaking virtualized-production workflows and cloud-based technologies that revolutionized live esports broadcasts. With in-person LAN events now back on the schedule, hear how production strat...
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Key Technologies Driving Riot’s Follow-the-Sun Production Model: A Sony Case Study
Learn about the key Nevion technologies and services are being used at the core of RiotDirect to orchestrate media flows between venues and production centers across Riot’s global media operations.
Presenters:
Scott Adametz, Riot Games, Director of Infrastructure and Broadcast Engineering
David D...