At the onset of the pandemic, the esports industry shifted quickly to online events and developed groundbreaking virtualized-production workflows and cloud-based technologies that revolutionized live esports broadcasts. With in-person LAN events now back on the schedule, hear how production strategies are embracing hybrid models and how the lessons learned from the pandemic will be used for onsite productions in the future.
Phil Englert, Ross Video, Business Development Manager – Global Esports
Matt Donovan, Riot Games, Broadcast Engineering and Technology Manager
Brian Gramo, Super League Gaming, VP of Video Production and Head of Super Studios
Mitch Rosenthal, MTK Production, Founder
Brandon Costa, SVG, Director of Digital