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The live–esports-production industry has undergone a seismic shift as a result of the pandemic, and the way live events are produced has changed dramatically. Hear from top esports-event producers, leagues, and broadcasters on the latest production and technology trends, how they are embracing cloud-based and remote-production workflows, and what it all means for your operation as in-person LAN events return.
Andrew Lane, ESL FACEIT Group / EFG, Senior Director of Broadcast & Production
Joseph Lynch, EA, Group Head of Content and Programming
Ryan Thompson, Esports Engine, Co-Founder and Chief Production Officer
Jason Dachman, SVG, Chief Editor and Esports Production Summit Director
For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote- and centralized production workflows. Now Riot is taking it to the next level with Project Stryker. After three years in development, Riot Games officially unveiled its first Stryker facility in Dublin ...
No piece of the esports-production ecosystem is more integral to telling the story than the observer team. As virtual in-game camera operators, observers are responsible for constructing a coherent narrative out of the ballistic, expansive action taking place within the game. In this uber popular...
Even prior to the pandemic shutdown, no live-production sector pushed the boundaries of technology more than esports when it came to creating a unique fan experience. And this bleeding-edge mentality has only increased over the past 2½ years. Now, as in-person events return, hear from top broadca...