Is Cloud a Cure-All? The Future of Cloud-Based Production
SVG Esports Production Summit 2025
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44m
Cloud-based workflows have become an essential part of the live-sports-production conversation. From remote editing and virtualized control rooms to AI-driven automation and real-time collaboration, the cloud offers unprecedented flexibility and scalability for both sports and esports broadcasts. But is it the ultimate solution for all production challenges? This panel brings together industry experts to examine the benefits, limitations, and potential of cloud-based production.
Panelists:
Jason Dvorkin, AWS, Head of Industry Business Development - Americas, Media & Entertainment, Games, and Sports
Chris Lapp, Cisco, Senior Solutions Engineer – America’s CAI
Deon LeCointe, Sony, Director, Networked Solutions
Moderator:
James Wyld, Riot Games, Principal Infrastructure Engineer
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