SVG Sports Graphics Forum 2024
The SVG Sports Graphics Forum returned to New York City on February 21st, drawing a record crowd of more than 250 sports graphics technology and creative leaders to The Cutting Room to share ideas, network, and discuss the latest developments in this rapidly evolving industry.
The event drew attendees from CBS Sports, ESPN, Fox Sports, NBC Sports, and TNT Sports; MLB, NBA, NFL, NHL, and PGA Tour; a variety of pro and college teams, regional sports networks, and top creative agencies; and Amazon Prime Video, EA, Epic Games, Meta, and dozens of other leading technology companies. The program was spearheaded by the SVG Sports Graphics Advisory Committee and its Chair, ESPN Creative Director Tim O’Shaughnessy.
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Inside Andy’s Room – ESPN’s Toy Story Funday Football Production
When it comes to animation, there’s no bigger name than The Walt Disney Co. When it comes to broadcast innovation, ESPN is always on the cutting edge. In a stroke of corporate synergy, this marriage resulted in the first-ever alternative broadcast based on Pixar classic Toy Story during an NFL ga...
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What’s Next in Sports Graphics Design? Creative Trends Shaping the Industry
In what has become an annual tradition at the Forum, creative leaders from major sports broadcasters take the stage to offer up their perspectives on what’s next in the realm of sports graphics. Embark on a journey into the minds of today’s top graphics designers as they present their latest proj...
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Viva Las Vegas – CBS Sports’ Super Bowl LVIII Graphics Package
Go inside CBS Sports’ massive, complex efforts to revamp its graphics package and create a one-of-kind telecast for Super LVIII. In addition to the primary broadcast, CBS Sports and Nickelodeon teamed up to produce the first-ever SuperBowl alternate telecast: a kid-friendly, “Nick-ified” presenta...
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Unreal Engine Changes the Game: Its Umbrella Impact on Creative Philosophy
This sessions explore the groundbreaking influence of Unreal Engine on creative philosophy and how it has opened up a whole host of new possibilities for sports-graphics designers. Join our panel of industry leaders for an in-depth discussion on the profound ways in which Unreal Engine is redefin...
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ESPN Virtual Reality: What’s Now and What’s Next
In February, ESPN announced Meta as the fourth member of the ESPN Edge Innovation Center. The collaboration is focused on bringing an ESPN-branded virtual reality (VR) sports experience to Meta Quest. Immersive VR sports highlights will be available in the free Xtadium app on Meta Quest, and comi...
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What’s Next in Sports Graphics Technology? AR, Virtual Studios, and Beyond
Real-time AR graphics, next-gen virtual studios, and ultra-sophisticated player-tracking systems have revolutionized what’s possible in the world of broadcast graphics. Hear how the latest tech tools are allowing sports broadcasters to create more dynamic and immersive experiences for fans and wh...
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How College Football Is Driving the Next Generation of Graphics Package
College football presents one of the most unique challenges in all of sports-graphics in that broadcasters must create a package that serves the needs of both marquee primetime games and the sheer volume of games on the schedule. With a plethora of new graphics packages launched over the past 12 ...
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ESPN MNF AR: A Vizrt Case Study
In this session, Amy Nelson leads a discussion with Charles Collin and Jamal Wynn recapping the MNF AR launch this past season. The team will discuss the various solutions and requirements that went into the launch of a new AR graphics package for Monday Night Football and Monday Night Countdown....