SVG Europe's Sports Graphics Forum 2026
This SVG Europe mini-conference is dedicated to the fast-moving world of sports graphics, focusing on: using data for on-screen storytelling and analysis; virtual and mixed reality studio presentation; and augmented reality. Produced with sports broadcasters, producers, and leagues and federations in mind, the event included real-world examples, visual demonstrations, and practical guidance on providing viewers with the ultimate televisual experience while successfully running an efficient sports graphics operation.
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Inside BBC Sport's XR Presentation Studio for the FIFA World Cup 2026
A detailed look at the design, execution, delivery and/or production of the graphics and studio operation for BBC Sport's coverage of the 2026 FIFA World Cup in the USA, Canada and Mexico.
Presenter:
John Murphy, BBC Sport, Creative Director (Motion) -
Telling Better Sports Stories With Data
European sports broadcasters, producers and leagues/federations are responding to increasingly sophisticated and demanding audiences by rethinking how data supports editorial storytelling. This session will see production and graphics experts discuss how live data, advanced metrics and contextual...
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On the Pitch: Using AR to Add Meaning, Not Noise
Augmented reality is now a core part of live sports coverage, but its real value lies in clarity and context, not spectacle alone. This session explores how broadcasters are using AR to support both match coverage and presentation, from tactical explanation to analytical insight, while maintainin...
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3D Player Tracking in the Bundesliga
Since the start of the 2025-26 season, the Deutsche Fußball Liga (DFL) has been using 3D tracking technology to capture detailed movement data from every Bundesliga match. Tracking cameras record player activity from kick-off, generating a precise digital model of each footballer on the pitch. Th...
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E1 Series: Using Immersive AR to Explain Races and Attract Younger Audiences
UIM E1 Series is the world’s first all-electric raceboat championship. Broadcast to over 230 territories around the world, the event coverage makes great use of AR to explain race strategy and immerse viewers in the action. A digital twin of the racetrack allows for non-intrusive advertising and ...