Keynote: Inside Riot Games’ Project Stryker and its Mission to Change the Game in Global Remote Production for Esports and Beyond
30m
For more than a decade, Riot Games Esports has helped blaze the trail when it comes to remote- and centralized production workflows. Now Riot is taking it to the next level with Project Stryker. After three years in development, Riot Games officially unveiled its first Stryker facility in Dublin over the summer – the first of three remote broadcast centers (RBCs) strategically located around the world to create a “chase-the-sun” broadcast-operations model. In this fireside chat, Riot Games shares how the Stryker facilities will receive live competition feeds in order to produce, broadcast, and translate content for millions of esports fans around the world.
Presenters:
Scott Adametz, Riot Games, Director of Infrastructure and Broadcast Engineering
James Wyld, Riot Games, Principal Infrastructure Engineer