Over the past half decade, Epic Games’ Unreal Engine game-rendering technology has brought an entirely new level of realism to live sports broadcasts — primarily through the use of real-time AR and virtual graphics. The technology took a major leap forward during the Rose Parade production on ABC earlier this year, as ESPN became the first to deploy Unreal Engine as an end-to-end live-broadcast-graphics tool.
Andy Blondin, Unreal Engine, Director of Product Management, Broadcast
Dana Drezek, ESPN, Supervisor, Motion Graphics
Michael “Spike” Szykowny, ESPN Creative Studio, Senior Director – Animation, Graphics Innovation, & Production Design