SVG Europe's FutureSPORT 2024

SVG Europe's FutureSPORT 2024

SVG Europe's FutureSPORT was a forward-looking conference and networking event focused on how sports media will be produced, distributed, and consumed in the coming years, covering a range of subjects including personalization and gamification, AI, cloud production, and more.

Share
SVG Europe's FutureSPORT 2024
  • Opening Remarks from Tata Communications

    Brijesh Yadav, Tata Communications, Vice President and Global Head of Media Business, provides opening remarks at FutureSPORT 2024 which took place at the All England Lawn Tennis Club on October 23.

  • Sports Broadcasting in Europe in 2024 - The Big Debate

    A panel of industry experts from across Europe examine and discuss the big issues currently dividing and challenging the industry from production standards to skills shortages.

    Speakers:
    Maria Stanley, SailGP, Director of Production
    Amanda Lawson, Hang Loose Media Group, Co-Founder
    Claire Wilkie...

  • Creative Technology’s Impact on Live Event Production Worldwide

    Explore operational excellence, cutting-edge technology, and the dynamic business of live production.

    Speakers:
    Steve Purkess, Creative Technology, Head of Sport
    James Rivers, Imagine Communications, Solutions Engineer

  • Tech and Editorial Innovation at Wimbledon

    Wimbledon Broadcast Services and selected partners showcase current and future innovations for coverage of the tennis Championships at the All England Lawn Tennis Club.

    Speakers:
    Paul Davies, AELTC, Associate Director, Broadcast, Production & Media Rights
    Chris Clements, AELTC, Digital Products ...

  • Gen AI: What We Know, What We Don’t Know, and What We Need to Understand Better

    As Generation AI evolves, organizations are exploring how AI tools can create value and drive efficiency. While the potential is immense, the path to adoption is still unclear. This panel will examine the needs of sports production and broadcasting organizations, where and how Gen AI is being app...

  • The Future of Sports Content – Bridging Technology and Storytelling

    Join Ursa Presern, Sports Editor, Reuters and Liz Eastham, Business Development Director, Reuters Imagen as they explore the future of sports content distribution and consumption. See how the innovative technologies and editorial strategies at Reuters and Imagen are transforming sports content de...

  • More Than Just a Game - Embracing Interactivity for Live Sports

    A panel discusses personalization, engagement, gamification, immersion, interactivity, and other viewing experiences for live sports, sharing their opinions on where we are now, what works, and where the industry goes next.

    Speakers:
    Anders Raden-Rygaard, DF (Divisionsforeningen), Head of Commer...

  • Live Cloud Production - Dispelling Some Myths

    We are now at a point where one set of live cameras can be made available in a cloud environment to almost limitless production teams. This means that rights holders around the globe can cut local versions instead of relying on a single World Feed. And the ability to spin off alternative broadcas...

  • Making a Splash - Content and Tech innovation at SailGP

    Melissa Lawton, SailGP Chief Content Officer, discusses the broadcast and media innovation being deployed on coverage of the international sailing competition for high-performance F50 foiling catamarans, which will enter its fifth season in 2025.

  • European Professional Club Rugby and the Eluvio Content Fabric

    In a special case study, Glenn Broere, Eluvio, Head of UK & EMEA talks about how European Professional Club Rugby (EPCR) is leveraging the Eluvio Content Fabric.

  • Trendspotting - Sports Content in 2025 and Beyond

    Rebecca Jackson from Caretta Research is back to provide a forward-looking presentation that forecasts where European sports broadcasting and production will be in 12-18 months' time, highlighting the current trends and the direction of travel, and indicates what editorial, operations and technol...